Dark Souls III (Xbox One)
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Release Date: 12/04/2016
While the Dark Souls III feels instantly familiar, it does much to turn the series on its head. The ruined castle ramparts and monstrous dragons are still present and accounted for, as is the atmosphere of impending doom. But where the games have traditionally seen the player ascending ever higher as the game progresses, here the player begins by sinking ever deeper into the world. The role of non-player characters is subverted, with them initially coming off as kind and friendly but the player coming to realise that all is not as it seems. Similarly, the design of the world begins straightforwardly, before branching out to ever-greater levels of complexity. In short, Dark Souls III is all about lulling the player into a false sense of security...
Another element of this is the boss phase system. Now, just as a player is getting a grasp on the patterns and methods of one of the ever-inventive bosses, something will change and take them back to square one, be it an unexpected resurrection or a brand new health bar to madden you.
That's all part of Dark Souls' appeal, though - it's a game that's all about tough, intense confrontations and that sweet feeling of catharsis that comes from overcoming a challenge. Think of it as a very twisted form of stress relief...
|Media :||Xbox One|
|Edition :||Initial release|
|Number of players :||1|